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David Grindholmen
David Grindholmen
3D Modeler | Texture artist
Vänersborg, Sweden

Summary

3D/Texture Artist with a passion for gaming and over 10 years of experience in creating game assets. Specialized in creating textures and 3D models, with a focus on low-poly and pixel art-style designs. Proven ability to adapt to diverse art styles and effectively collaborate with international and remote cross-functional teams. Proficient in industry-standard software and workflows.

Texture Art: Hand-painted Textures, PBR Workflow, Pixel Art Techniques
Software proficiency: Blockbench, Aseprite, Photoshop
Blender, Substance Painter
Style Adaptation: Versatile in adapting to various art styles
Collaboration: Effective teamwork, strong communication, and cross-functional collaboration

Skills

3D ModelingTexturingPixel ArtPBR Texturing

Software proficiency

Blender
Blender
GIMP
GIMP
Illustrator
Illustrator
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Paint.NET
Paint.NET
Aseprite
Aseprite
Blockbench
Blockbench