3D/Texture Artist with a passion for gaming and over 10 years of experience in creating game assets. Specialized in creating textures and 3D models, with a focus on low-poly and pixel art-style designs. Proven ability to adapt to diverse art styles and effectively collaborate with international and remote cross-functional teams. Proficient in industry-standard software and workflows.
Texture Art: Hand-painted Textures, PBR Workflow, Pixel Art Techniques
Software proficiency: Blockbench, Aseprite, Photoshop
Blender, Substance Painter
Style Adaptation: Versatile in adapting to various art styles
Collaboration: Effective teamwork, strong communication, and cross-functional collaboration